Technology

The stack behind every product we ship.

We work across the immersive stack — headset and handheld applications, real-time 3D, applied AI, multi-user environments, and the input hardware that makes any of it usable in a classroom.

Extended Reality

AR, VR and Mixed Reality

Head-mounted and handheld immersive applications built for Meta Quest, Android and Cardboard VR — the delivery targets our products already ship to.

Applied AI

AI-assisted learning

LearnXR pairs XR with AI to deliver self-paced, curriculum-aligned learning paths rather than fixed linear lessons.

Real-time 3D

Interactive 3D content

Interactive 3D models, simulations and virtual environments — from science labs and geometry to historical reconstruction.

Hardware

XR interaction hardware

Handheld 6DoF input with buttons, sensors, haptic feedback and gesture recognition, developed under a NIDHI PRAYAS grant from the Department of Science and Technology.

Multi-user

Shared virtual spaces

Multi-user virtual classrooms and collaborative environments where participants share one space regardless of physical location.

Platform

Cross-platform delivery

Built with Flutter and Firebase to deliver consistent experiences across mobile, tablet and web alongside the headset builds.

Delivery targets

We build for the hardware people already have.

A platform that only runs on the newest headset does not reach a government school. Our products ship to standalone headsets, ordinary Android phones and Cardboard VR at the same time.

Meta Quest 2 & 3 Android Cardboard VR Web Tablet
Six degrees of freedom tracking in an XR environment

Products

Where the technology lands.

Next step

See it running, not described.

Book a session with the team and we will walk you through LearnXR, Digital Twins and the work we are doing in your sector.